Made the game smaller, and higher performance. Low quality settings are lower, and high quality settings are higher. Fixed V Sync /Frame-rate issues on all non-tutorial levels. Added the correct (asset included) Cubemap to certain materials and made the enemies reflective. The addition of the Cubemap removed the "Blank Slate Unity Skybox" from all the reflections and made the facility seem warmer. Lighting issues have been mostly fixed. Homing bullets now "smart" they dart ahead of you, They also no longer despawn. Homing mines have a much lower target distance. Blue non-time-affected glass no longer eats up CPU. General Optimization and bug-fixes. Tutorial, Level 1 and Level 3 available. Enjoy!
Get Cleared Demo
Leave a comment
Log in with itch.io to leave a comment.